This half of the rule effectively means that Titans can never be tarpitted. They can also move over enemy infantry to boot!. Adeptus Titanicus is a brand-new game based around combat . Adeptus Titanicus includes rules for specific Titan Legions, each with unique. For two centuries, the Legions of the Adeptus Titanicus have served which is available to pre-order now in the Adeptus Titanicus Rules Set.

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Saturnyne Lascutter, although its technically of lower strength than the fist, its re-rolls to wound make it by far more dangerous, even against the heaviest of opponents and any weaknesses it has against infantry or certain other targets are made up by its greater titanic strides.

This page was last modified on 29 Decemberat Incinerator Missile Bank, a controversial choice as standard wisdom dictates that the apocalypse missile launcher is better, but with the new wounding rules both the missile launchers wound heavies at similar rates with the apocalypse doing slightly better due to have 2 extra shots.

Although some weapons are a little meh, for the others you must take into account how they fit into the whole. Reaver Laser Blaster, although not the best gun we’ve seen so far it is the best super heavy killer you can fit on your carapace, and although it won’t out shoot not by a long shot any of your main guns, it will more than happily wipe out a knight with 7 wounds to spare, making it idea for taking out small things which you wouldn’t normally bother shooting at, baneblades, land raiders, you know, small things by comparison to what your main guns are firing at.

The “weakest” of the Titans in regards to its weapon choices and statlines if you can call something with 35 wounds, S10, and T9 “weak”but adeptuss it lacks in brute force it compensates for in speed- with a base movement of 24″ and 12” more gained via Advancing, it’s all but certain to reach whatever spot will let it cause the most harm in the least time.

A single volley from zdeptus gun is enough to destroy knights and baneblades and is by far your best weapon for sparring wdeptus other warhounds and the like, take it, no exceptions. Views Read Edit View history. Your ad here, right now: Ruoes missile bank, for the same reasons as previously stated for the reaver Titan.

The time you should take over the ruoes cannon never replace titanjcus volcano cannon is if your up against an infantry heavy army where the your missile launcher cannot keep up with the swarms coming towards you. Views Read Edit View history. So if you have a warlord titan and need to give it a gun, make gules right choice, choose the quake cannon. Weak against armour, you’d think once they kill shields they’re useless.

So if you fire this at an eg ork horde, you could titanixus hit every unit in your opponents army, and as it stands there’s no rule that says that these extra hits cannot propagate back and re-hit the original units, so while the quake cannon is the most powerful weapon on average, the plasma annihilator has the potential to destroy LITERALLY your opponents army, you may not do it in adeptuss out of of your games, but on the th you might just pull it off This page was last modified on 12 Decemberat Warhammer Tactics 8E Warhammer Tactics.


These weapons can be used defensively depending on your list, allowing you to put damage on more aggressive maniples as titaanicus close in. On Reavers and Warhounds, they can hit sides and flanks of other Titans for those sweet bonuses, where your huge number of attack dice means you will likely roll one or two high dice. Ads by Project Wonderful! The Chainfist, a weapon which is supposed to be a true TITANIC murderer is far out-passed by its power fist sibling, and titabicus because it has a -1 to hit.

Holy shit, a new titan. Reaver Volcano Cannon, a fantastic piece of equipment which performs the best or joint first place against all targets other than infantry, take this weapon and with its high rate of fire and damage it will never disappoint you. The important thing to remember when deciding on what weapon is best for your titan is that direct damage output is not the only thing to think about, each weapon has maximum and in some cases minimum ranges, cover ignoring abilities, adeptjs or aoe damage.

Whereas the warlord is tougher than a reaver because of its much higher toughness, a reaver is tougher than a war hound because of its almost double wounds, allowing it to take more than double the punishment thanks to its improved void shield. With a lower penalty to aimed shots and a usually high bonus to hit, these can really put the hurt down on enemy Titans, ignoring shields wince you’re so close.

Warlord Gatling Blaster, for the same reasons as why the Reaver Gatling Blaster is the wildcard for the reaver, it is exceptionally good at dealing with infantry.

Adeptus Titanicus/Tactics

Toughest thing in the game right now, even if it’s not highest in wounds. The Powerfist, the best of all the reavers melee weapons against vehicles etc, while your titanic strides deal with infantry. This one looks to be the Warmonger to the Reaver’s Imperator, focusing entirely on long range firepower. Melee weapons often need no support from the other weapon types. Mounts 2 arm weapons, 2 carapace weapons, and a few tertiary weapons that can overwatch for it.

Navigation Main page Recent changes Random page Help. Inferno Gun, shorter ranged than the mega bolter and a little overkill when it comes to infantry chewing, but there is one excellent reason for why you might want to take this, overwatch, as this will throw out 14 auto hitting shots at anything stupid enough to charge your Titan, and its niche against T7 models should not be overlooked.


Adeptus Titanicus/Tactics – 1d4chan

Can take two arm mounted weapons and one carapace mounted weapon, and is the smallest Titan which can take melee weapons which you’re obligated to take because they look AWESOME. This kind of firepower is also good nailing weak spots to help finish off wounded Titans.

Third carapace choice wildcard: Your ad here, right now: Close quarters weapons all knight weapons, fists, inferno cannon are extremely strong but require some planning to get the best use out of.

Add in the fact that Gatling blasters and mega bolters get more accurate the closer you get, you will find that if you flank effectively they can still contribute to the battle. Retrieved from ” https: Privacy policy About 1d4chan Disclaimers Mobile view. Navigation Main page Recent changes Random page Help. No word on how hard it hits, but the answer is probably like a freight train at terminal velocity.

Warhounds have incredible benefits due to their being able to be grouped into squadrons of up to three. All five people who can actually afford to play this army are sure to be thrilled.

However, if your in a situation where you want a melee weapon, it’s because you know your going to be in melee with some big monsters, and as such you should still take the lascutter over the fist.

Reaver Gatling Blaster, a tricky choice as the other option for this spot tifanicus the Reaver Laser Blaster, which is superior against all targets except infantry, but the gatling blaster excels as an MEQ killer the best one you have and as your already taking the volcano cannon your not lacking on anti-armour.

A quick note, everything you read below also applies for the Dark Mechanicum’s Titans as they have precisely the same rules although they have different namescome on GW, not even a daemon firing Gatling gun for the Warlord Titan?

Ads by Project Wonderful! Privacy policy About ryles Disclaimers Mobile view. It also makes the Warlord the only titan which is really capable of dealing with every possible threat, as the reaver and warhound just don’t have the number of hard points required to take such a aceptus variety of guns. Take this weapon, and combined with the incinerator missile bank there is no gitanicus of infantry which your opponent can throw at you without going for the smallest squad sizes possible. Mori Quake Cannon, rukes by extension, the most powerful gun in the entire game in terms of average output, take a moment to let that truly sink init out performs all other weapons against all targets except the twin mega bolter against infantry and forces all units hit by it to half their movement ranges for their next turn, allowing you to keep calm and keep on shooting.